Rhonda McEwen is currently teaching this great new course at the iSchool and has very kindly agreed to let us post the reading list for her class. It's great to see a diverse range of students in the course - students from information studies and knowledge media design, Phd students and the iSchool Registrar!
INF2196H New Media &; Information Practices of the Young
There is no course text, however the following books will be used to provide general context for the course material:
- Braun, Linda (2006) Teens, Technology, and Literacy; Or, Why Bad Grammar Isn't Always Bad, Libraries Unlimited, USA.
- Heggum, Lisa (2006) All Sleek and Skimming: Stories, Orca Book Publishers, Canada.
Required course readings are available electronically on the course blackboard site. Readings include:
- Agosto, E. D. (2001). “Propelling young women into the cyber age: Gender considerations in the evaluation of Web-based information,” School Library Media Research, Vol 4.
- Baron, N. (2008). Chapters 5 & 10, In Always On, Language in an Online and Mobile World. New York, Oxford University Press
- Boase, J. and Kobayashi, T. (2008). "Kei-Tying teens: Using mobile phone email to bond, bridge and break with social ties – a study of Japanese adolescents," International Journal of Human-Computer Studies, 66(12), 930-943.
- Borgman, C. L., Hirsh, S. G., Walter, V. A., & Gallagher, A. L. (1995). “Children's searching behavior on browsing and keyword online catalogs: The Science Library Catalog project,” Journal of the American Society for Information Science, 46, 663-684.
- boyd, D. (2007). "Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life," MacArthur Foundation Series on Digital Learning - Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press, pp. 119-142.
- boyd, D. (2008). “Facebook's Privacy Trainwreck: Exposure, Invasion, and Social Convergence," Convergence, 14(1), 13-20.
- Brunner, C., Bennett, D., & Honey, M. (1998). “Girl Games and Technological Desire,” In, From Barbie to Mortal Kombat: Gender and computer games (ed. J. Cassell & H. Jenkins). Cambridge, MA: MIT, pp. 72-88.
- Comber, C., Colley, A., Hargreaves, D. J., & Dorn, L. (1997). “The effects of age, gender and computer experience upon computer attitudes,” Educational Research, 39(2), 123-133.
- Fidel, R., Davies, R. K., Douglass, M. H., Holder, J. K., Hopkins, C. J., Kushner, E. J., Miyagishima, B. K., & Toney, C. D. (1999). “A visit to the information mall: Web searching behavior of high school students,” Journal of the American Society for Information Science, 50, 24-37.
- Hijazi-Omari, H. and Ribak, R. (2008). “Playing with fire: On the domestication of the mobile phone among Palestinian teenage girls in Israel,” Information, Communication and Society, 11(2), 149-166.
- Hirsh, S. G. (1999). “Children's relevance criteria and information seeking on electronic resources,” Journal of the American Society for Information Science, 50(14), 1265-1283.
- Hobbs, R. (2008). “Debates and Challenges Facing New Literacies in the 21st Century,” In The International Handbook of Children Media and Culture by Sonia Livingstone and Kristin Drotner, Sage Publications, 431-447.
- Jacobson, F. F. (1991). “Gender differences in attitudes toward using computers in libraries: An exploratory study,” Library and Information Science Research, 13, 267-279.
- Jacobson, F. F., & Ignacio, E. N. (1997). "Teaching reflection: Information seeking and evaluation in a digital library environment,” Library Trends, 45(4), 771-802.
- Kafai, Y. B. (1998). “Video game designs by girls and boys: Variability and consistency of gender differences,” In, From Barbie to Mortal Kombat: Gender and computer games (ed. J. Cassell & H. Jenkins). Cambridge, MA: MIT, pp. 90-114.
- Katz, J. and Sugiyama, S. (2006). “Mobile phones as fashion statements: evidence from student surveys in the US and Japan,” New Media and Society 8(2): 321-337.
- Kirkland, D. (2009). “Shaping the digital pen: Media literacy, youth culture, and Myspace,” Youth Media Reporter, pp. 1-20.
- Kirkland, D., Jackson, A., & Smitherman, G. (2001). “Leroy, Big D, and Big Daddy Speakin Ebonics on the Internet,” American Language Review, pp. 88-92.
- Livingstone, S. (2005). “Mediating the public/private boundary at home: Children's use of the internet for privacy and participation,” Journal of Media Practice, 6(1), 41-51.
- Miyaki, Y. (2006). “Keitai Use among Japanese Elementary and Junior High School Students,” In Personal, Portable, Pedestrian: Mobile Phones in Japanese Life (ed. Mizoko Ito & Misa Matsuda). MIT Press, pp. 277-299.
- Okada, T. (2006). “Youth Culture and the Shaping of Japanese Mobile Media: Personalization and the Keitai Internet as Multimedia,” In Personal, Portable, Pedestrian: Mobile Phones in Japanese Life (ed. Mizoko Ito & Misa Matsuda). MIT Press, pp. 41-60.
- Ribak, R. (2001). “'Like Immigrants': Negotiating power in the face of the home computer,” New Media & Society, 3(2) 220-238.
- Solomon, P. (1993). “Children's information retrieval behavior: A case analysis of an OPAC,”Journal of the American Society for Information Science, 44(5), 245-264.
- Subrahmanyam, K., & Greenfield, P. M. (1998). “Computer games for girls: What makes them play?” In, From Barbie to Mortal Kombat: Gender and computer games (ed. J. Cassell & H. Jenkins). Cambridge, MA: MIT, pp. 46-71.
...and available on the web:
- Youth Communication, http://www.youthcomm.org/
- Canadian Children’s Rights Council, http://www.canadiancrc.com/default.aspx
- The Free Child Project, http://www.freechild.org/SNAYR/definingYR.htm
- Ottawa Youth Commission http://www.ottawayouthcommission.ca/
- OYC blog http://www.ottawayouthcommission.ca/blog/?page_id=2
- Stockholm Challenge - Information TechNology Development for Youths,http://www.stockholmchallenge.se/data/information_technology_de
No comments:
Post a Comment